Changelog
Every Shard release, newest first.
1.0.3
Public beta. The queue and Steer, a Stop button of its own, sandboxed test code, and one set of limits for everyone.
New
- Queue messages while Shard works
- Press Enter during a run and your message waits in a queue. It sends by itself when the run ends.
- Steer a running task
- Press Steer on a queued message to hand it to Shard during the run. Shard reads it before its next step.
- Separate Stop button
- Stopping a run no longer shares a button with Send.
- Create account
- Signing in and creating an account are now separate. If Shard doesn’t know your username or email, it offers to create the account.
- Clearer usage panel
- Shows what fills the context window, with separate messages for errors and notices.
Better
- Safer test code
- Code Shard runs to test things now runs in its own sandbox, away from the plugin, your login and your API keys.
- Longer test runs
- 120 seconds by default, and Shard can ask for more.
- More reliable edits
- Several line changes at once are each applied against the script as Shard read it. Overlapping changes are rejected instead of guessed.
- Agents work longer
- Agent conversations compact themselves, claimed files are released when an agent finishes, and Shard-hosted models are available to agents.
- No hidden caps on tools
- Search depth, Output reading, web results and docs lookups no longer stop at fixed limits.
- Faster, lighter chat
- Less work per message in long runs, and smaller saved chats.
- Playtesting
- Shard pauses when you press Play and comes back when you stop.
- Codex and Claude Code
- They connect and disconnect with their own buttons, with clear status.
Changed
- Same limits for everyone
- During the beta every plan, guests included, gets 10,000 messages and 10,000 web searches or page reads per day, and the same per month.
- All requests count
- Requests on your own API key and on connected accounts count toward your limit too. Each model step is one message.
- Studio context is on request
- Your selection and open scripts are no longer sent with every message.
- Script sources in saved chats
- Scripts Shard read are kept for your session but not saved with the chat.
Fixes
- Agents now get your real request as their shared goal.
- Messages between the lead and agents no longer get lost.
- Clearer sign-in errors.
Security
- Accounts per network are counted reliably.
- Server-only data can no longer be read with the public key.
- Old unused server features were removed.
Not available yet
- Image attachmentssending an image returns a clear error
- Streaming the answer word by wordnot yet
- An approval step before Shard runs test codenot yet